DarkSigns

Albion Online PvE/Roaming/Francophone

Latest topics

Last members

Final Beta Patch #3 / Version 1.0.296 - REV 57801 / 29.08.2016

29 aug 2016 0 Albion Online

Ce patch corrige principalement des problèmes techniques critiques et des ajustement d'équilibrage. Il y
a plusieurs changements dans le jeu qui devrait permettre aux joueurs débutants de jouer ensemble plus
facilement, et d'autres qui vont régler les problèmes fréquemment rencontré en début d'aventure.

Après ce patch, la team va travailler sur le patch d'une fonctionnalité du jeu qui va permettre d'augmenter la
vitesse de déplacement, de meilleures récompense en PvP open world, et une solution afin de quitter un donjon
plus facilement alors que des mobs ont spawn entre votre groupe et l'entrée.


Ce patch corrige principalement des problèmes techniques critiques et des ajustement d'équilibrage. Il y
a plusieurs changements dans le jeu qui devrait permettre aux joueurs débutants de jouer ensemble plus
facilement, et d'autres qui vont régler les problèmes fréquemment rencontré en début d'aventure.

Après ce patch, la team va travailler sur le patch d'une fonctionnalité du jeu qui va permettre d'augmenter la
vitesse de déplacement, de meilleures récompense en PvP open world, et une solution afin de quitter un donjon
plus facilement alors que des mobs ont spawn entre votre groupe et l'entrée.

Changements
  • Added banks and marketplaces to harbours leading to the outlands to shorten supply routes to the outlands.
  • Fast Travel:
    • Fast travel routes between safe zone cities on the royal continents now allow travel with luggage to allow safe zone players to easily make arrangements for playing with friends in other cities.
    • Cost of travelling with luggage is now based on weight instead of item value to guarantee a transport value per for transporters.
    • Red zone cities on royal continents no longer have any fast travel connections to clearly define the coaches as connecting the safe zone player cities.
    • Fast travel using boats between starting cities now no longer requires a base fee. This allows beginning players to travel to their beginning friends immediately.
    • Known Issue: Coaches are still placed in red zone cities, these will be removed in a future update.
    • Known Issue: One of the fast travel routes between starting towns incorrectly requires baggage.
  • New players start with a "Help" chat tab by default, and help channel messages are no longer enabled in the general tab by default.
Équilibrage
  • Journeyman artifact fragment drops have been removed from the game as they were confusing and were not being transmutated in significant numbers as was intended.
  • Lowered mount weight significantly to reduce the cost for fast travelling with them.
  • Allowed Tier 2 and 3 resources to count towards the gathering progression main line to ensure gatherers are rewarded for gathering low end ingredients for refining.
  • Set weapon unlock base nodes to all have the same requirements in terms of amount of fame / LP to unlock.
  • Decreased the reputation penalty for attacking (but not for knocking out and/or killing) other players.
  • Significantly increased reputation gain while on positive reputation to ensure beginning players turn into a less attractive target more quickly.
  • Journeyman and Adept transmutators can no longer be constructed, in order to avoid confusing beginning players. Existing buildings are
    unaffacted; this just changes the placeable building from Journeyman to
    Expert.
Équilibrage en combat
ClaymoresThe Claymore had too many advantages and too few disadvantages. (La claymore à trop d'avantages et trop peu de désavantages)Iron WillMovement Speed Increase: 44% -> 40%ChargeRange: 11m -> 9mCooldown: 15s -> 20sEnergy Cost: 18 -> 16This ability no longer roots the target, unless the target is affected by at least one Heroic Charge.Fixes
  • Fixed the Giant ability on plate shoes not actually increasing your hitpoints by 100% as stated in the tooltip.
  • Fixed an issue where players would not receive their gold from buy orders while playing until server shutdown with a different character than the one who set up the gold buy-order.
  • Removed the unintended Low Stab ability option for Journeyman Spears
  • Fixed an issue where you were able to respawn in a home although reputation did not allow you to enter the town.
  • Fixed some issues with server shutdown procedures on the live servers, which caused daily maintenance to be at irregular times.
  • Fixed an issue which caused players to be unable to attack party members with auto-attacks in a duel if they were using the "two-click to
    attack" setting.
  • Fixed mastery level 1 descriptions for offhand nodes on Destiny Board.
  • Fixed incorrect display of defender bonus and improved description of defender bonus in territory screen / worldmap.
  • Fixed an issue that caused no Grandmaster or Elder fiber to spawn in Tier 7 / 8 mountain clusters.
  • Added missing world map names for starting and red cities.
  • Fixed cleanse potion Destiny Board mission requirements.
  • Added missing visual FX to torch offhands.
  • Fixed the Journeyman's Mill not unlocking at Journeyman Adventurer level.
  • Fixed characters who had the same name as a Guild being unable to travel to their private island.
  • Fixed a number of invisible wall problems in Blizzard of Souls (Morgana Raid Region).
  • Fixed the selection of characters becoming inaccurate at certain resolutions.
  • Fixed various invisible wall problems in mountain regions.
  • Fixed several incorrect mob camp tiers in swamp regions.
  • Added missing exit between Pen Lithrig and Sunslopes regions.

Si besoin d'une traduction complète du patch note, faites moi signe ;) !

Shishi

source : albiononline

About the author

Admin offline

Other news from this author

0 Comment

Propulsé par NeoFrag CMS version Alpha 0.1.4.2